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Designs

These are various sprites I pictured going into a mobile racing platformer where the player has to jump up various platforms as high as they can until either running out of time, or they are taken out by enemies. The bush and shrubbery would act as background visuals during a level. The potion asset is something the player could use to regain health. The sand glass would act as the game timer in the top right corner.

Inventory slot designs

 Various items such as weapons, potions and others would go inside these inventory slots. They could also act as ui slots on the main game screen where the player can switch out and/ or use items.

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Animations

Practicing animations with various assets.

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