Ashley Faulkner
Gallery
Little Red
This character likes to explore and uses their trusty fishing rod to catch fish. In the early stages, this character carted around a basket on wheels. In the final design, the cart is replaced with a fishing rod.
Character
Designs
Lily flower fairy
A flower fairy based off the water lily. This character was created from a visual exploration of various flowers and nature. This character is chibi in design and I saw it being in a 2d platformer game. This water lily based design would not be the main playable character, but a side one the player switches to and performs other platforming challenges with their specific magical ability. As a flower fairy this character would have powers based around water that help grow plants.
Lemur kid
A fluffy little lemur. This is a little lemur kid, a character that would also be in a 2d game. That game would be a weapon’s builder adventure, which involves gathering crafting materials to create swords and shields and other equipment. There would also be the option to talk with other npcs around their home town. This design would be on the character select screen menu amongst other species of animals the player can choose from at the beginning of the game. There would also be unlockable outfit changes this character could wear.
Potion
Various examples of potion icons
Environment Designs
An underwater environment that has many places to explore and treasure to find. This concept design was an exploration of underwater environments. I see this environment being modeled and implemented into 3d. This space would act as a secret area were hidden treasures and player upgrades can be found.
Underwater Temple
Waypoint
A small fishing area with a dock. This location acts as a resting point for the player. Here they can quietly fish or regain health by sitting on the bench. Meant for a 2d game, it is a low action space used to pause and take in the gaming environment. I see this environment as an in between screen during two points of a stage. After completing an action packed space in the level, this area would give the player the option to temporarily rest or continue onto the next part of the stage.
Castle
A castle with a
stone path leading
to it. This area would act as a tutorial section. The player would be directed into this mini castle to learn about the story and basic controls of the game.